Product analytics
Insights, dashboards, the activity feed and your event schema — on game events and your own.
Product analytics answers four questions about any event, from $session_start to your own match_ended:
- How much, over time? Trends count events, players or groups, or add up a number like
$robux. - Where do people drop off? Funnels measure conversion through a series of steps.
- Do they come back? Retention follows groups of players day by day or week by week.
- What's happening right now? Activity shows every event as it arrives.
Save any of these as an insight and put it on a dashboard. Product analytics is always on, and it includes players, cohorts and groups. For the standard game numbers (DAU, playtime, CCU, D1, Robux) there's Game analytics.
Insights
Trends, funnels and retention.
Dashboards
Build, customise and share boards of metrics and charts.
Activity
Activity in the sidebar lists every event, newest first. Use it to check that a new tracking call works, or to follow one player's session.
- With live on, the feed refreshes every few seconds. Turn it off to read without the list moving.
- Filter by event, date range, properties, person, group or cohort.
- Click a row to see all its properties, or click the person to open their profile.
- Load more goes further back in time.
Activity vs Changes
Activity shows the events your game sends. Changes on the Home page shows what people and agents changed in RoChart: insights saved, flags switched, experiments launched.
Data
Data lists every event and property RoChart has seen, with its type, sample values and volume. You don't declare anything up front: a new event appears here a few seconds after it first arrives. There are four tabs: Events, Event properties, Person properties and Group properties.
Describe your events
Click Add description… next to an event or property, type, and press Enter. Everyone in the project sees descriptions, and so do agents, which read them before they write a query.
Compare what an agent sees without and with a description:
match_ended(28,560 events)match_ended(28,560 events): "Sent for every player still in the round when it ends, not for players who left early.placementis 1 for the winner.durationis in seconds."
With the second, the agent knows quitters aren't included and what the numbers mean. A good description says:
- when it fires (on join, at the end of a round, only for some players);
- the units of numbers (seconds, Robux, in-game coins);
- known quirks ("before version 112 this was also sent in private servers");
- what not to use it for ("for revenue, use
$purchase, not this").